

The vertices on the plane can be edited (best results if the verts are only moved up or down in Y ) - a randomizer script helps greatly with this, but you can also use the sculpt polygon tool to edit your crack. The divisions on the cutting plane can be edited for different amounts of detail. How this tool works is that it creates a polygon plane that will crack through the surface wherever that plane intersects the geometry. It can also be used to break up a character for a "low-res" mesh. It come in real handy for cracking up objects into seperate pieces. This tool can be used for just about anything. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.ĬrackMe creates an editable crack through any polygonal surface. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
